Tuesday, October 14, 2014

Hotfix overview 10/14/14

This morning is a sad day among those who cheesed The Templar fight.


      Good morning! Today, Bungie pushed out some hotfixes to address some of the issues plaguing players worldwide. All quotes are directly from Bungie.net.

      "Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance"
Finally, a difference in all the ships! Not really. They are all pretty boring aside from the Magic School Bus awarded from the Iron Banner.
"Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
Brimstone: Perk can now activate if player is airborne"
Most of us Titans would not have noticed this change with agility on weapons. Not sure if the Warlocks noticed the other change. Good to see Bungie is addressing class abilities though.

" Auto Rifles
Base Damage decreased by 2%Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)Stability decreased by 4% - 17% (driven by stat value)"
AHA! A change most of us will feel. With auto rifles being how they were, there was almost no option in what weapon to use. Though, some were brave and used others. In a shootout though, the option was clear that auto rifles were above others. I'm glad to see this change, as I was getting tired of the ability to full auto something with almost no recoil on my Suros Regime. The damage nerfs however, kind of scare me. It's a huge hit to the DPS output in PVE, and now i'm afraid we'll be left with unusable weapons in comparison to the other options. I guess we'll have to see how they fair in VoG this week.

"Hand Cannons
In-air accuracy now increased"
As if hand cannons weren't easy enough to hit head shots. Now we can fly through the air and hit them.

"Scout Rifles
Base damage increased by 6%Damage vs. Combatants increased by 6% - 25% (based on tier)Improved target acquisition, plus additional recoil tuning."
This change also has me pretty worried. With the change to auto rifles, players will now be searching for that new best in slot (other than Vex Mythoclast) in raids and PvP. It is pretty clear now that Vision of Confluence will be the go-to weapon if you have not acquired your Mythoclast yet. Scout rifles are already known to have solid stability, and now we have a buff to that. Vision of Confluence can also be fired in full auto. So now, we have an extremely stable scout rifle, that fires in full auto, with elemental damage and more impact. Why even change auto rifles? You effectively changed one of the best scout rifles in the game into an pre-hotfix auto rifle.

"Shotguns
Decreased base damage at maximum range (falloff) by 20%Shot Package Perk now has a slightly wider cone of fireThe Rangefinder and Shot Package perks are now mutually exclusive"
 Finally, a change we can ALL get behind. It was clear since the beginning that shotguns were too strong for PvP. This change will now reduce the amount of people creeping around and killing you at max range with a shotgun. Hallelujah.


"Exotic Weapons
Vex MythoclastBase Damage decreased by 34%Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)Pocket InfinityEnhanced Battery Perk has now been replaced with the Speed Reload Perk"
I don't care what anyone says, but Mythoclast deserves this nerf. In PvP, you cannot compete with this weapon. It's damage was just too high. Even if you started firing first and hit all of your head shots, someone with Mythoclast could 2 shot you if they hit their head shots. Unfortunately, those of us who raid with it will feel this nerf as well. It will still be the best-in-slot item, but man it's losing some of it unf. Pocket Infinity now has less ammo. So what, most of it is used in PvP and you can just pick more up.
"Raid - Vault of Glass
Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area"
Ahh, our beloved cheese strategy has been destroyed. Time to stop being marked for negation. Now we actually have to do what Bungie wanted us to do. Great.

"Destinations
The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan"
Oh no! Our new loot cave is gone. Oh well, its not like it was as good. Nothing compares to the original loot cave. And Bungie, no matter what you do, we will always have a loot cave somewhere. We will stick it to the man.

All of the other things in the notes don't really matter. But overall, i think most of the changes are for the better. But the scout rifle buff still has me worried. Have we traded one meta for another? Only time will tell.

Have a good day and happy hunting!


  

Wednesday, October 1, 2014

Patch notes 1.0.2 release


Well, today is a great day for Destiny players worldwide.



      The notes for patch 1.0.2 have been release by Bungie today. All the changes are wonderful.

First off;

Cryptarch
Legendary  engrams
will always produce a Legendary quality item or higher
Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before.
Rare  engrams will always produce a Rare quality item or higher.
Chance for Legendary gear increased
Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality).
      Hooray! No more trolling from the Cryptarch. Now we can farm up those Legendary Engrams for materials and possible Exotics! And of course the Legendary items, for those not high level yet.


Rewards: 
Rare and Legendary Engram drops added to the potential rewards for:
Vanguard: Tiger Strike Playlist
Daily Heroic Missions (first time per day)
Weekly Heroic Missions (first time per week)
When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display.
You will still get the XP bonus, you just won't see it in the UI.

      Yet another awesome change!  This will change the fact that we had no way to definitively farm up our ascendant materials. Doing strikes can now reward us with those legendary items that can be sharded. Happy day.


Crucible 
Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists.
Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists. 

      Who cares, FREE LEGENDARY'S FROM THE CRYPTARCH! 



That's all for the notes provided. You can probably expect this patch to drop today. If not today, then tomorrow.  Happy engram farming!



 

Patch is about to go live!

Bungie tweeted out that the patch for engrams and drop rates will be going out "soon". This could mean today, or maybe tomorrow. My money is on today. So get ready to love the cryptarch!